It was unbelievable to Brian the amount of students were spelling "learned" - "learnt" until I proved to him that it's an accepted version in other English speaking countries.
Anamorphic Chess Pieces Using [Loft] to create anamorphic shapes. [Stretch] and [Bend] to create variety. [BooleanUnion] [cap]'d polysufaces [Arraycrv] to rotate [Boolean Union] Version 2: Less Varied [loft] curve. Adding sphere Possibility to build up the queen pawn. Questions ? Which of these directions would prove efficient on time? ? Can something be said about using small repetition and scale to build up forms? <O.K>
The Harmonica! So much thanks goes to Bryan for helping me accomplish this. So much relief that it is completed. This project was tedious and it proved many lessons within design and the complexities of objects we feel are fairly simple. With every road block came much education and I appreciate what I have learned and am so grateful to be able to watch these render.
Topographic Chess Pieces In class I had three concepts that I spent time flushing out. The first is of these organic shapes that are created based upon a world that I doodle frequently. So this would be a "snug" chess piece set. Each piece representational of the kind of flora present in a snug world. The next, I tried to just abstract the shapes that are familiar to me. Instantly I saw a face and ran with that. So these would all be massive heads. Grumpy like palace royalty often are in fiction. The last is what I ended up rolling with mainly for process. In Bryans office hours I found out how to use [heightfield] to sculpt a topographical ring. For my first mockup's I went with my 3rd concept which had more of a layout on how I would be assembling the pieces. Using [heightfield] to create a texture on which I layed onto a cylinder surface. The shape was created using [taper]. Each head was created us...
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