Topographic Chess Pieces                  In class I had three concepts that I spent time flushing out.      The first is of these organic shapes that are created based upon a world that I doodle frequently. So this would be a "snug" chess piece set. Each piece representational of the kind of flora present in a snug world.       The next, I tried to just abstract the shapes that are familiar to me. Instantly I saw a face and ran with that. So these would all be massive heads. Grumpy like palace royalty often are in fiction.       The last is what I ended up rolling with mainly for process. In Bryans office hours I found out how to use [heightfield] to sculpt a topographical ring.             For my first mockup's I went with my 3rd concept which had more of a layout on how I would be assembling the pieces.          Using [heightfield] to create a texture on which I layed onto a cylinder surface. The shape was created using [taper].         Each head was created us...